How to create new Materials and use them?

Materials are in the core MAGNET Office Modeler. Every rule uses one or multiple materials / textures to define the looks of the virtual model elements. Material / texture is based on an image format such as *.TIF, *.PNG or *.JPEG.

MAGNET Modeler ships with an extensive default Material Library including 

  • Colors
  • Surface materials
  • Building Facades
  • Vegetation
  • Signs
  • Miscellaneous

Whenever you create a rule and want to assign a material, the Material Library opens and provides access to one or multiple materials.

    Creating a new material

    There are two options to create a new material in MAGNET Office Modeler.

    1. Creating new material in Modeler Rules window

    You create a material upfront and create a rule / assign the material afterwards.

    • Double-click on Materials in the Rules window.
    • Specify the material attributes in the Material Settings window

      2. Creating new material with using the material library window

      • Click on Materials in the Rule Settings window
      • Click on Insert New material... in the Material Library.

      Material Attributes

      • Specify the material attributes in the Material Settings window.

      1. Name

      Define a name for the new material. This name will show up in the Material Library.

      2. Filename

      Click on filename to browse to the image file stored on your computer.

      3. Description

      Enter a description for the new material. This will change the name of the material within the Modeler Rules window.

      4. Defaultwidth

      Defaultwidth controls the default width of the texture in drawing units.

      5. Defaultheight

      Defaultheight controls the default height of the texture in drawing units.

      6. Ambient

      Ambient is a surface color where no direct sunlight is hit, called also as shadow side color. Generally same as diffuse.

      7. Emission

      Color that is multiplied with other colors. Generally, 0,0,0 but can be used to make a fluorescent effect.

      8. Diffuse

      Diffuse is a surface color where direct sunlight hits. This is the most dominant color.

      9. Specular

      Specular defines the intensity and color of specular highlight effects. If the material does not shine (most cases), leave this to zero (black).

      10. Shininess

      Shininess (scope of the highlight) of the material, 0-1.

      11. Transparency

      Transparency of the material, 0-1.

      12. Reflective

      • yes - Material reflects its surroundings.
      • no - Material does not reflect its surroundings.

      13. Physics_friction

      The friction coefficient that is used in the 'simulate car physics' mode for the surface material friction calculation. Range 0..1, where 0 equals ‘no friction’ and 1 equals ‘full friction’.